![]() The second Sentry Gun, which is at the top left of the landscape, can shoot you out of mid-air if you jetpack over. Destroy the one that's near you with a Bazooka shot. The only thing you need to worry about are the two Sentry Guns.After getting this Gold Medal, we need 480 more credits. If you use the Blow Torch and get the completely-enclosed weapon crate, you'll find it holds a Holy Hand Grenade.īeach - 3 - Life's a Beach - Gold Medal: 80 Credits. ![]() However, do watch out for the Mine that is near it. If you want a quick, high-damage hit, use a Jetpack to go down to the left of your starting position, where there is a weapons crate which contains an AirStrike.The enemy worms' accuracy on this level is terrible so you should have no problem whatsoever.You have enough strong weapons in this game to do high-velocity projectiles to completely dominate this game. You have a few Jetpacks, so you can fly closer to the other worms.After getting this Gold Medal, we need 560 more credits. With all of your worms left, you should have no trouble.īeach - 2 - Wave of Destruction - Gold Medal: 80 Credits. Then all you've got left is the low-HP worm below. If it doesn't, keep your attacks going on that worm until he's dead.If you're lucky, the Dynamite will send him down onto the Mines below him for a OHKO. At this point, use one of your worms to Jetpack to the top right of the screen, and whilst you're still Jetpacking, drop a Dynamite on the high-HP enemy worm.The enemy's third worm (who is completely surrounded by sand), will probably just fire a Bazooka in his local area, and he shouldn't cause you any problems.After the enemy worm (who you just hit), has had his go, I like throwing a grenade down there to kill him, so do that.Use a Fire Punch from his right side to knock him down the slope, and most likely into the crater where the lighter physical object exploded. After the enemy's turn, switch to your Scout-class worm again, if it's still alive (if it's not, use one of your others), and Jetpack to the next-closest worm.This will let the Mine explode, as well as the lighter physical object right next to the enemy worm. Place a Mine right on top of his head, and jump to the left a couple of times. Jump/slither up to the first worm, a Heavy-class, and slither onto the left side of his head. Go through the Scout-only tunnel, picking up the Homing Missile in the weapon crate, and the Teleport in the utility crate. As soon as you start, use Worm Select to switch to switch to your Scout-class worm.After getting this Gold Medal, we need 640 more credits. The dynamic water from the Water Pistol will wash Poisonous Pete into the sea.Īll eight of the above sewer-theme levels give you 10 credits for getting a gold medal.īeach - 1 - Beach Bandits - Gold Medal: 80 Credits. ![]() Move right to the left of the bit of land you're on, aim the Water Pistol between 10 o'clock and 11 o'clock, and fire.When you get to the end, jump across to get the Water Pistol from the weapon crate. The dynamic water will slip down and wash the third enemy worm into the sea.Make sure you stand back when shooting it so as not to get splash damage (Pun not intended). Fire it at the tunnel block to allow lots of dynamic water to flow. Pick up the weapon crate containing the Bazooka.The Mine that exploded on him will have opened up a sloping tunnel. ![]() Jump to the left twice, so that you don't get hit by his death explosion.
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